//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import atlantis_sword_anim.txt
//import principes_shield_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}


//==============================================================================
define Javelin
{         
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual attachments r pilum
         }
      }
   }      
}

//==============================================================================
define Head
{
   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
   set hotspot
   {
      version
      {
            Visual Infantry G Hoplite Head Standard
ReplaceTexture Infantry G Hoplite Head Standard/Infantry G Hypaspist Head Standard
      }
   }
   set hotspot
   {
      version
      {
            Visual Infantry X Evocati Head Copper
	    ReplaceTexture Infantry G Hoplite Head Bronze/Infantry X Evocatus Head copper
      }
   }
   set hotspot
   {
      version
      {
            Visual Praetorian Head
	    ReplaceTexture Infantry G Hoplite Head Bronze/Infantry X Evocatus Head Bronze
      }
   }
   set hotspot
   {
      version
      {
            Visual Praetorian Head
		ReplaceTexture Infantry G Hoplite Head Bronze/Infantry X Evocatus Head Iron
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry X Evocatus_charging
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect BackChest Shield hotspot
				connect LeftHand AtlantisBastardSword hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Evocatus_charging
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect BackChest Shield hotspot
				connect LeftHand AtlantisBastardSword hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Principes standard/Principes copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Evocatus_charging
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect BackChest Shield hotspot
				connect LeftHand AtlantisBastardSword hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Principes standard/Principes bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry X Evocatus_charging
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.40 true   
				tag GenericSound 0.40 true   
				tag SpecificSoundSet 0.50 false Arrow checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect BackChest Shield hotspot
				connect LeftHand AtlantisBastardSword hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Principes standard/Principes Armor
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual infantry x evocatus_idlea
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual infantry x evocatus_idlea
                                       ReplaceTexture Principes standard/Principes copper
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual infantry x evocatus_idlea
                                       ReplaceTexture Principes standard/Principes bronze
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual infantry x evocatus_idlea
                                       ReplaceTexture Principes standard/Principes Armor
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual infantry x evocatus_WalkA

//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.16 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
length 1.0
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry x evocatus_WalkA

ReplaceTexture principes standard/Principes copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.16 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
length 1.0
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry x evocatus_WalkA

ReplaceTexture principes standard/Principes bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.16 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
length 1.0
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual infantry x evocatus_WalkA

ReplaceTexture principes standard/Principes Armor
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.16 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
length 1.0
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
     set hotspot
	   {
	      version
	      {
				Visual Infantry X 2Hand_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.70 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry X 2Hand_AttackA

ReplaceTexture Principes standard/Principes copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.70 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry X 2Hand_AttackA

ReplaceTexture Principes standard/Principes bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.70 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
         }
      }
     set hotspot
	   {
	      version
	      {
				Visual Infantry X 2Hand_AttackA

ReplaceTexture Principes standard/Principes Armor
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.70 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA

ReplaceTexture Infantry G Hoplite Standard/Principes standard
				connect RightHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA

ReplaceTexture Infantry G Hoplite Standard/Principes copper
				connect RightHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA

ReplaceTexture Infantry G Hoplite Standard/Principes bronze
				connect RightHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_DeathA

ReplaceTexture Infantry G Hoplite Standard/Principes Armor
				connect RightHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X 2Hand_boredA
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X 2Hand_boredA
                                       ReplaceTexture Principes standard/Principes copper
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X 2Hand_boredA
                                       ReplaceTexture Principes standard/Principes bronze
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry X 2Hand_boredA
                                       ReplaceTexture Principes standard/Principes Armor
				connect LeftHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA

ReplaceTexture Infantry G Hoplite Standard/Principes standard
				connect RightHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA

ReplaceTexture Infantry G Hoplite Standard/Principes copper
				connect RightHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA

ReplaceTexture Infantry G Hoplite Standard/Principes bronze
				connect RightHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry N Bondi_FlailA

ReplaceTexture Infantry G Hoplite Standard/Principes Armor
				connect RightHand AtlantisBastardSword hotspot
				connect BackChest Shield hotspot
				Connect TopOfHead Head hotspot
Connect TopOfHead Blood hotspot
         }
      }
   }
}